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| Information About Simulations |
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| Introduction |
A simulation is a technique that teaches about some aspect of the world
by imitating or replicating it. Students interact with the program in a
manner similar to the way they would react in real situations but in a simpler
manner.

This is a screen shot from "Nile
Passage to Egypt" by the Discovery
Channel. A guide in a felucca provides users with the tools necessary
to explore the area around the Nile River.
The purpose of a simulation is to help the student build a useful mental
model of part of the world and to provide an opportunity to test it safely
and efficiently.
Simulations and interactive tutorials are different; in simulations,
students learns by actually performing the activities to be learned in a
context that is similar to the real world. |
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| Model of Teaching |
A Model of Teaching may have four phases; these are illustratetd in the
figure below. Simulations may be used for any of the four phases; they may
serve for initial presentation, for guiding the student, for student practice,
and for assessing learning. Most simulations offer a combination of the
first three or are used solely for assessment.

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| Instructional
Principles: Simulations |
- Planning
- Use simulations for promoting students' conceptual understanding as
well as thinking and problem-solving skills
- In most cases, prior introduction to the concepts is important for
the successful use of simulations.
- Explain the purpose, procedures, and/or rules for the simulation.
- Implementation
- Limit the scope of the simulation to critical aspects of actions or
processes.
- Make students aware of oversimplifications implicit in the simulation.
- Explain the goal to be achieved and, where appropriate, the role of
each student.
- Simulations can be confusing, and students may need guidance or direction
in order to benefit from them. Questions, activities, and scenarios can
fill this guidance role.
- Allow participants to play out their roles with minimum input from
the teacher.
- Evaluation
- Provide feedback following the simulation (some simulations provide
feedback during their use).
- Conduct follow-up discussions or debriefing with students so they gain
the most from the simulation.
- Examples
- Students in a social studies class learn about the operations of government
by participating in a role-playing simulation about the creation and passage
of new legislation.
- The sixth graders in another class learn about ecology by playing a
computer simulation about life in a lake.
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| Advantages of
Using Simulation Activities on the Computer |
- Increased Motivation
Simulations enhance student motivation. Simulated experiences are more
interesting than reading about them; for example, changing the controls
on a simulated hot air balloon to make it rise and fall would be more motivating
than simply text or graphics.
- Good Transfer of Learning
Simulations promote the transfer of learning from the simulated environment
to a real environment. Simulations give students practice in real life
experiences and the opportunity to try out different procedures in an efficient
and safe manner.
- More Efficient Learning
In comparing two learning situations, one using traditional instruction
and the other using a simulation, there might not be any improvement in
performance, but the time needed to deliver the instruction might be much
less using a simulation. Thus a simulation is more efficient in terms of
time needed by the instructor to deliver the instruction and time needed
by the student to learn the information needed to accomplish the desired
goals.
- Control of Multiple Variables
Computers can manage several variables simultaneously. As a result, they
can realistically depict complex phenomena, such as the growth and change
of a city (SimCity by Maxis). Learners can manipulate these variables to
observe their effects on the system being modeled.
- Dynamic Presentation
The computer's ability to dynamically present information is important
in simulations. Simulated instrumentation can change like the real thing,
and processes such as plant growth can be graphically depicted.
- Time Control
The computer can contract or expand time to allow study of phenomena that
are too slow - such as population growth - or too fast - chemical change
- for normal classroom observation. Alternately, a computer can depict
a time in history such as the 19th century wagon train (Oregon
Trail by MECC) or the development
of a city (SimCity
by Maxis).
- Effects of Change
Many simulations include an element of change or randomness that makes
them even more realistic, allowing students to interact with them differently
on different occasions. For instance, a flood may occur randomly in a simulated
city and cause destruction or unavailability of resources.
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| Basic Structure of
a Simulation |
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| Kinds of Simulations |
Simulations can be divided into two main groups as illustrated by this
diagram.
Click on
PHYSICAL, PROCESS, PROCEDURAL, OR SITUATIONAL
for a summary.

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| Web Resources for Simulations |
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In a physical simulation, a physical object or phenomenon is represented
on the screen, giving the student an opportunity to learn about it.
A physical simulation is usually not interactive; instead of participating
or constantly manipulating data, students select the values or parameters
at the beginning of the procedure and then watches the process occur without
intervention.
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Process simulations are generally used to inform students about a process
or concept that does not manifest itself visibly such as the economic implications
and population growth.
Like a physical simulation, a process simulation is usually not interactive;
instead of participating or constantly manipulating data, students select
the values or parameters at the beginning of the procedure and then watches
the process occur without intervention.
Economists use process simulations for forecasting. They select the parameters
of the event then run the simulation. Learning occurs when several simulations
are run with different parameters and the results compared.
Another feature of a process simulation is the fact that they are an;accelerated
or slowed-down version of the real process.
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The purpose of a procedural simulation is to teach a sequence of actions
that constitute a procedure. Procedural simulations frequently contain simulated
physical objects, but procedural simulations are different from physical
simulations. The primary objective of a procedural simulation is to teach
the student how to do something, while a physical simulation is designed
to teach how something works.
For example, a student might learn how to take pictures by manipulating
the options available on a 35 mm camera.

This illustration is from an Authorware program developed by Lloyd Rieber at
the University of Georgia.
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Situational simulations deal with the attitudes and behaviors of people
in different situations, rather than with skilled performance. Situational
simulations usually allow the student to explore the effects of different
approaches to a situation, or to play different roles in it.
For example, Tom Snyder Productions
has a series of seventeen computer-based software titles that uses situational
simulations to teach decision-making and critical thinking skills.

This is a screen shot from "Decisions,
Decisions: AIDS."
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