INTERACTIVE LEARNING ENVIRONMENTS
Rieber, L. P. (1996). Seriously considering play: Designing interactive
learning environments based on the blending of microworlds, simulations,
and games.
Educational Technology Research & Development, 44(2), 43-58.
Abstract: Little attention has been given to the psychological and sociological
value of play despite its many advantages to guiding the design of interactive
multimedia learning environments for children and adults. This paper provides
a brief overview of the history, research, and theory related to play.
http://itech1.coe.uga.edu/faculty/lprieber/play.html
Wilson, B. G. (1995). Metaphors for instruction: Why we talk about learning
environments. Educational Technology, 35 (5), 25-30.
http://www.cudenver.edu/~bwilson/metaphor.html
GAME DESIGN BY CHILDREN
Kids Interactive Design Studio
http://www.gseis.ucla.edu/faculty/kafai/KafaiIntro.html
Kafai, Y. (1996). Software by kids for kids. Communication of the ACM, April 1996. http://www.gseis.ucla.edu/faculty/Kafai/Article_CACM1996.html
Kafai, Y., Marshall, S., & Yarnall, L. (1996). Programming games
for learning about magnetism and electricity. UES Connections, Spring Issue
1996.
http://www.gseis.ucla.edu/faculty/Kafai/UESC_1996.html
Yarnall, L. & Kafai, Y. (1996). Issues in Project-Based Science Activities:
Children's Constructions of Ocean Software Games. Paper presented at the
meeting of the American Educational Research Association, April 1996, New
York.
http://www.gseis.ucla.edu/faculty/Kafai/Paper_Kafai%2FYarnall.html
Kafai, Y. (1996). Electronic playworlds: Gender differences in children's
constructions of video games. In P. Greenfield & R. Cocking (Eds.),
Interacting with Video. Norwood, NJ: Ablex Publishing Corporation. ALSO
IN: Y. Kafai & M. Resnick (Eds.) (1996). Constructionism in Practice:
Designing, Learning and Thinking in a Digital World. Hillsdale, NJ: Lawrence
Erlbaum Associates.
http://www.gseis.ucla.edu/faculty/Kafai/Article_Playworlds.html
Franke, M. L., Kafai, Y. B., & Shih, J. (1997, March). Pre-Service
Teachers' Conceptions of Learning through Making Games. Presentation at
the Annual Meeting of the American Educational Research Association, Chicago,
IL March 1997.
http://www.gseis.ucla.edu/faculty/Kafai/AERA'97-WWW/AERA'97-Franke.html
Constructionist Learning Environments
http://www.stemnet.nf.ca/~elmurphy/emurphy/minds.html
COMPUTER-BASED INSTRUCTION
Reeves, T. (1997). Evaluating What Really Matters in Computer-Based Education
This paper describes fourteen pedagogical dimensions of computer-based education
(CBE), each based on some aspect of learning theory or learning concept,
that can be used as criteria for evaluating different forms of CBE.
http://www.educationau.edu.au/archives/cp/REFS/reeves.htm
Learningwith Software: Pedagogies and Practice
http://www.educationau.edu.au/archives/cp/default.htm#TOC
Interactive Multimedia: Ensuring Motivation by Sue Wynn, a faculty member
of the School of Management Information Systems, Business, Edith Cowan University,
Western Australia
http://www.siue.edu/~wnelson/courses/resources/MultiMotiv.htm
Sims, Roderick. Interactivity: A Forgotten Art?
http://intro.base.org/docs/interact/
EVALUATION FOR CBI
A Methodology for Software Evaluation
Priscilla Garrido and Colin Geissler
http://www.coe.uh.edu/insite/elec_pub/HTML1998/id_come.htm
DESIGNING COMPUTER GAMES
The Art of Computer Game Design by Chris Crawford
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
Preface to the Electronic Version: Computer game designer Chris Crawford
originally composed this text in 1982. When searching for literature on
the nature of gaming and its relationship to narrative in 1997, Prof. Sue
Peabody learned of The Art of Computer Game Design, which was then long
out of print. Prof. Peabody requested Mr. Crawford's permission to publish
an electronic version of the text on the World Wide Web so that it would
be available to her students and to others interested in game design. Washington
State University Vancouver generously made resources available to hire graphic
artist Donna Loper to produce this electronic version. WSUV currently houses
and maintains the site.
Jones, Marshall G. Learning to Play; Playing to Learn: Lessons Learned
from Computer Games.
http://intro.base.org/docs/mjgames/
GAMES AND GAME IDEAS
Cardboard Cognition
A Sourcebook of Ideas for Educational Board and Card Game Design
This compilation is the result of thousands of hours of work and several
hundred hours of fun. In the fall semesters of 1991 to 1995, San Diego State
University students in EDTEC 670 (taught by Dr. Bernie Dodge) created these
games.
http://edweb.sdsu.edu/courses/edtec670/Cardboard/CardboardCognition.html
DUAL CODING THEORY
Rieber, L.P., Tzeng, S., Tribble, K., & Chu, G. (1996, April). Feedback
and elaboration within a computer-based simulation: A dual coding perspective.
http://itech1.coe.uga.edu/faculty/lprieber/publications.html
Presented at the annual meeting of the American Educational Research Association,
New York.
A fully formatted copy of the paper(Word 5.1) and presentation (self-running)
are available for downloading. A fully functioning example of the simulation
is embedded in the presentation materials.
The Role of Visual Testing when Learning from Instructional Multimedia
http://print.cps.nl/calgary/3.html
Constructing cognitive artifacts: The case of multimedia learning materials
http://www.solent.ac.uk/socsci/cjc/cca.html
Human Computer Interface references
http://www.ped.gu.se/KIKI/5_materi/hci.html
How Memory Works
http://www.vita-connection.com/vc92a.htm
SIMULATIONS
Rieber, L.P., Noah, D., Nolan, M. (1998, April). Metaphors as graphical
representations within open-ended computer-based simulations. Presented
at the annual meeting of the American Educational Research Association,
San Diego, CA.
http://itech1.coe.uga.edu/faculty/lprieber/aera1998/aera1998.html
Go to PDF version of the paper
Rieber, L.P., & Noah, D. (1997, March). Effect of Gaming and Graphical
Metaphors on Reflective Cognition Within Computer-Based Simulations. Presented
at the annual meeting of the American Educational Research Association,
Chicago.
http://itech1.coe.uga.edu/faculty/lprieber/aera1997/aera1997.html