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INTERACTIVE LEARNING ENVIRONMENTS

Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games.
Educational Technology Research & Development, 44(2), 43-58.
Abstract: Little attention has been given to the psychological and sociological value of play despite its many advantages to guiding the design of interactive multimedia learning environments for children and adults. This paper provides a brief overview of the history, research, and theory related to play.
http://itech1.coe.uga.edu/faculty/lprieber/play.html

Wilson, B. G. (1995). Metaphors for instruction: Why we talk about learning environments. Educational Technology, 35 (5), 25-30.
http://www.cudenver.edu/~bwilson/metaphor.html


GAME DESIGN BY CHILDREN

Kids Interactive Design Studio
http://www.gseis.ucla.edu/faculty/kafai/KafaiIntro.html

Kafai, Y. (1996). Software by kids for kids. Communication of the ACM, April 1996. http://www.gseis.ucla.edu/faculty/Kafai/Article_CACM1996.html

Kafai, Y., Marshall, S., & Yarnall, L. (1996). Programming games for learning about magnetism and electricity. UES Connections, Spring Issue 1996.
http://www.gseis.ucla.edu/faculty/Kafai/UESC_1996.html

Yarnall, L. & Kafai, Y. (1996). Issues in Project-Based Science Activities: Children's Constructions of Ocean Software Games. Paper presented at the meeting of the American Educational Research Association, April 1996, New York.
http://www.gseis.ucla.edu/faculty/Kafai/Paper_Kafai%2FYarnall.html

Kafai, Y. (1996). Electronic playworlds: Gender differences in children's constructions of video games. In P. Greenfield & R. Cocking (Eds.), Interacting with Video. Norwood, NJ: Ablex Publishing Corporation. ALSO IN: Y. Kafai & M. Resnick (Eds.) (1996). Constructionism in Practice: Designing, Learning and Thinking in a Digital World. Hillsdale, NJ: Lawrence Erlbaum Associates.
http://www.gseis.ucla.edu/faculty/Kafai/Article_Playworlds.html

Franke, M. L., Kafai, Y. B., & Shih, J. (1997, March). Pre-Service Teachers' Conceptions of Learning through Making Games. Presentation at the Annual Meeting of the American Educational Research Association, Chicago, IL March 1997.
http://www.gseis.ucla.edu/faculty/Kafai/AERA'97-WWW/AERA'97-Franke.html

Constructionist Learning Environments
http://www.stemnet.nf.ca/~elmurphy/emurphy/minds.html


COMPUTER-BASED INSTRUCTION

Reeves, T. (1997). Evaluating What Really Matters in Computer-Based Education
This paper describes fourteen pedagogical dimensions of computer-based education (CBE), each based on some aspect of learning theory or learning concept, that can be used as criteria for evaluating different forms of CBE.
http://www.educationau.edu.au/archives/cp/REFS/reeves.htm

Learningwith Software: Pedagogies and Practice
http://www.educationau.edu.au/archives/cp/default.htm#TOC

Interactive Multimedia: Ensuring Motivation by Sue Wynn, a faculty member of the School of Management Information Systems, Business, Edith Cowan University, Western Australia
http://www.siue.edu/~wnelson/courses/resources/MultiMotiv.htm

Sims, Roderick. Interactivity: A Forgotten Art?
http://intro.base.org/docs/interact/

EVALUATION FOR CBI
A Methodology for Software Evaluation
Priscilla Garrido and Colin Geissler
http://www.coe.uh.edu/insite/elec_pub/HTML1998/id_come.htm


DESIGNING COMPUTER GAMES

The Art of Computer Game Design by Chris Crawford
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
Preface to the Electronic Version: Computer game designer Chris Crawford originally composed this text in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site.

Jones, Marshall G. Learning to Play; Playing to Learn: Lessons Learned from Computer Games.
http://intro.base.org/docs/mjgames/


GAMES AND GAME IDEAS

Cardboard Cognition
A Sourcebook of Ideas for Educational Board and Card Game Design
This compilation is the result of thousands of hours of work and several hundred hours of fun. In the fall semesters of 1991 to 1995, San Diego State University students in EDTEC 670 (taught by Dr. Bernie Dodge) created these games.
http://edweb.sdsu.edu/courses/edtec670/Cardboard/CardboardCognition.html


DUAL CODING THEORY

Rieber, L.P., Tzeng, S., Tribble, K., & Chu, G. (1996, April). Feedback and elaboration within a computer-based simulation: A dual coding perspective.
http://itech1.coe.uga.edu/faculty/lprieber/publications.html
Presented at the annual meeting of the American Educational Research Association, New York.
A fully formatted copy of the paper(Word 5.1) and presentation (self-running) are available for downloading. A fully functioning example of the simulation is embedded in the presentation materials.

The Role of Visual Testing when Learning from Instructional Multimedia
http://print.cps.nl/calgary/3.html

Constructing cognitive artifacts: The case of multimedia learning materials
http://www.solent.ac.uk/socsci/cjc/cca.html

Human Computer Interface references
http://www.ped.gu.se/KIKI/5_materi/hci.html

How Memory Works
http://www.vita-connection.com/vc92a.htm


SIMULATIONS

Rieber, L.P., Noah, D., Nolan, M. (1998, April). Metaphors as graphical representations within open-ended computer-based simulations. Presented at the annual meeting of the American Educational Research Association, San Diego, CA.
http://itech1.coe.uga.edu/faculty/lprieber/aera1998/aera1998.html
Go to PDF version of the paper

Rieber, L.P., & Noah, D. (1997, March). Effect of Gaming and Graphical Metaphors on Reflective Cognition Within Computer-Based Simulations. Presented at the annual meeting of the American Educational Research Association, Chicago.
http://itech1.coe.uga.edu/faculty/lprieber/aera1997/aera1997.html