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Class 7 - March 6, 1998
Class Agenda

Course Concerns

Project Descriptions:

Preliminary description of your final project is due tonight.

  • Description/summary of the lesson
  • Need for the Lesson
  • Instructional objectives
  • Validation/rationale of the computer as an appropriate instructional medium

Students will present a short description of your final project during class next week.

Final Project Guidelines


Resources for Designing games:

Student Ideas for Games from Previous Semesters

Close to 100
http://www.terc.edu/handson/f96/close.html
(not a computer game, but a good idea)

Lloyd Rieber's Student's Work:

Both WWILD Team and EDIT Studio have searchable databases of projects (check out the "showcase" link of the EDIT Studio)


To run these resource,s you must have the most current Authorware Web Player plug-in installed.

Mudball Wall by Broderbund Software

Play the Shocked Online Game
http://www.broderbund.com/frames.html?/demo/shockwave/

How to Play
http://www.broderbund.com/demo/shockwave/mudball/mudhowto.html

Read:

Zoombinis and the Art of Mathematical Play
by Chris Hancock and Scot Osterweil
http://www.terc.edu/handson/s96/zoom.html

"Play is nature's greatest educational device. During play, children routinely exhibit the inventiveness, experimentation, and enjoyment of thinking that sometimes seem so sorely lacking in schools. For mathematical play, computers are an especially appropriate medium because they allow players to project themselves imaginatively into worlds that embody powerful mathematical ideas. The great promise of computer games is that they might harness the power of play and computers to help more children learn more math."


Lab Activities

Lab Activities for Class 7


 Homework

Reading:
The Art of Computer Game Design by Chris Crawford
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site.

Of particular interest to our final projects are these chapters:

  • Chapter 1 - What is a Game?
  • Chapter 2 - Why Do People Play Games?
  • Chapter 3 - A Taxonomy of Computer Games
  • Chapter 4 - The Computer as a Game Technology
  • Chapter 5 - The Game Design Sequence
  • Chapter 6 - Design Techniques and Ideals


Find one card game and one board game at the following site that appeals to you. Post the reasons for your selections and a brief description of the games to the listserv.
Post your message as a reply to the message from Sara called: Assignment 7: Cardboard Cognition.

Cardboard Cognition
A Sourcebook of Ideas for Educational Board and Card Game Design

This complilation is the result of thousands of hours of work and several hundred hours of fun. In the fall semesters of 1991 to 1995, San Diego State University students in EDTEC 670 (taught by Dr. Bernie Dodge) created these games.

http://edweb.sdsu.edu/courses/edtec670/Cardboard/CardboardCognition.html

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