| About the Course |
This is a advanced graduate level course about constructing interactive learning environments with Authorware, an authoring package designed to help educators create courseware. It is a research-based experience for students who have completed the introductory level instructional technology courses and want to learn more about authoring and the concepts of interactive design through authentic learning activities and projects. This course is NOT a beginning Instructional Technology course. It is assumed that participants in this course will be very familiar with the fundamentals of personal computers, including:
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| About the Professor |
I am an Assistant Professor in the Department of Curriculum and Instruction in the College of Education at the University of Houston. I teach graduate level instructional technology courses. Here are a few of my research interests:
Here are several of my projects:
I received by Ed.D. from the University of Tennessee, Knoxville under the guidance of Dr. E. Dale Doak If you would like to learn more about the Instructional Technology Program in the College of Education at the University of Houston, you are welcome to call (713-743-4975) or email me. |
| Copyright Information |
The materials included in this web site are copyrighted and no part, including images, may be used, reproduced, or distributed in any form or by any means without my prior written permission. This site is constantly being revised and updated, and I welcome any comments. Please email me. |
| Sample Project |
![]() Description/Summary of the lesson The lesson will start with a quick review of how to estimate sums by rounding and adding -- but the student will be offered a choice as to whether or not they wish to see this part (so after repeated games they won't be "fastforwarding through.) After the review, the student will be asked how much money they wish to have to spend in the "store" (10, 100, or 1,000 dollars). The worth of the items will,change as the dollar amounts increase. This is to give the students a chance to practice their rounding skills in different place values. After choosing their dollar amount the student will then be placed in an appropriate spending "store". They will be able to choose from the items there, and will be told the price of each item. However, the prices will vary from game to game so that students may play the game multiple times and still have the same challenge. They may choose to buy several of some items or one of each until they either decide they have spend enough money (and have not gone over their chosen dollar amount) or they run out of money (and lose). At certain points they may ask for help as to what their total may be, but this will cost them a lot of points and bring down their total score. At the end of the simulation/game they will be told what their total actually was, how close they came without going over, and what their score is. If they lose, and go over, they will be told immediately how much they went over, and why they lost. They will always be given the opportunity to try to play the game again and receive a better score. |
| Samples of Class Discussion |
Students in this class subscribe to a class listserv and participate in online discussions. Here is a sample of class discussion:
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| Thoughts About Web-Based Instruction |
This is the beginning of my fourth year creating web-based instruction and resources for my classes. Over the past two years the pages have certainly developed from simply being an electronic syllabus to a different way of viewing interaction, both that interaction that occurs from face-to-face teaching using the web as an electronic agenda and resource inside the classroom and that interaction that occurs electronically using the class listserv entirely outside of the classroom. I use the Web in several ways:
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